CEO confirms TellTale Game of Thrones Season 2 is in development


HOLLYWOODREPORTER OF WEBSITE:
[Warning: This story contains spoilers from the entire first season of Thrones Game series] .
Ironrath left. Rodrik Forrester was seriously injured, his body filled with puncture wounds, her heart bursting with rage. His parents and siblings are dead or endangered, including his sister Mira, the wife of a captive megalomaniac lord. Far to the north beyond the Wall, Forrester House Squire Gared Tuttle met the dark secret of the late Lord Gregor, and participated in the twisted blood magic rituals of his own.
Such is the state of the Seven Kingdoms of Westeros now-at least, that one Version of current events. The experience varies greatly from player to player, depending on choices made throughout the season premiere Game of Thrones: A Telltale Series Game , An adaptation of six episodes of the HBO fantasy series that concluded with his final installment, "The Ice Dragon," this week.
But it is only one conclusion for now THR spoke with Kevin Bruner, Telltale CEO and co-founder and executive producer on the style Thrones Game adaptation, about the season final, the future of the House Forrester and more.
" The Dragon Ice "ends with bloodshed and sorrow for House Forrester and ends without resolution many great stories. Is it safe to assume that these cliffhangers will be resolved in a second season?
When we announced the series in 2013, we let everyone know it would be a multi-title, multi-year partnership with HBO. After the final of this week, I am pleased to confirm officially that there will be a second season of Thrones Game series and that it is currently development.
The issues left on the table at the end of the first season, who survived and who did not, and all the other choices you make play a huge role in the second season. We planned the second season all along, but I really should not reveal more that.
How far into the development process is the season two
Although we can not disclose any specific details, we can say that Telltale's approach to game development is much more like television than most other game developers. Out of all of our series - The walking Dead , Minecraft: Mode history and more - the development process at Telltale devotes a significant amount of lead time in the rooms of the writer with not only writers, but designers, directors and creative input from all across the studio. It is not unusual for our games to exist more on whiteboards and sticky notes and more scripts than they do in the production of traditional games. It is incredibly similar to how TV often spend much time in pre-production and planning before moving into actually shooting. It is therefore that we take the direct aspect of game development, observing the public and comments that we are able to adjust and build on the experience along the way.
I would say it was a defining approach here at Telltale over the past 10 years, as we have always considered our games, more in keeping with the interactive drama and playable cinema what most might think traditionally that " games. " So while we can not say exactly how far along the two season now, we can say that there is never a shortage of sticky notes on the walls around the studio.
Focus on the first season, the final episode ends with Forrester Ruined house - at least in my game through that Rodrik. Is a happy ending possible, depending on the decisions taken in previous episodes, or are the Forresters doomed no matter how the game is played? Informed that the decision to conclude their story on a somber note ?
Things rarely go in style em <= "border: 0px; box-sizing: border-box; font-family: inherit; font-size: 15.6000003814697px; font-stretch: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline; "> Thrones Game universe, and there is always a price to pay to play. Indeed, the Forresters had a very rough time in the first season, but there is a great story to be played. What may seem like small victories after Ironrath drop are important. The player choices in the first stage the whole season with respect to come.
The History House Stark House Forrester reflects the history in some respects, explicit and subtle, murder of the patriarchs of the family (see Gregor Forrester and Ned Stark) and matriarchs (see Elissa and Catelyn) the death of potential false-outs (see: Rodrik and Jon Snow) and more. How consciously you follow the arc of the main family Thrones Game And why was it important to the story you meant ?
We wanted to offer an experience that was familiar and accessible to players of the game and fans of the series. We purposely downright started one of the most memorable scenes from the HBO series, wedding red, but now, players create their own circumstances, carve their own path through a story set in parallel to the events in show.
We were aware of the importance of the themes of the story arc Stark were Thrones Game . Players start in a similar position with Forrester House was helpful in providing an authentic experience, but we let the player take the story in their own direction, to let them live or die with the consequences of their own decisions.
The players finally reach The North Grove in episode six, where it is revealed that Gregor Forrester had two illegitimate children, two of them with magical abilities: Josera snow is a Warg and Snow Elsera practice blood magic. These seem to be very important people to exist beyond the Wall, a country of great importance in the novels of George RR Martin. Can you talk about working with Telltale Martin and HBO in creating these characters and the creation of the North Grove? These creations mainly Telltale mainly HBO and / or the creations of Martin were, or somewhere in between ?
Telltale team has worked closely with HBO in the creation of the game since its inception. The entire idea house Forrester was born one Romanesque line A Dance with Dragons . Since then, Telltale has expanded Forrester House of shading, their participation in the Ironwood forest and their position in bannerets House Stark. It was great that we are able to introduce important characters such as Elsera and Josera in this universe and the mysteries of North Grove. So it's safe to say these creations were all
"somewhere in between."
CEO confirms TellTale Game of Thrones Season 2 is in development
CEO confirms TellTale Game of Thrones Season 2 is in development
Not only the season with one end the bloodshed and sorrow for Forresters, it also ends without resolving some great stories - by example, we still do not know what "great power" exists in the North Grove, or how the still-beating heart of Cotter will fuel Elsera move forward. Can you talk about the balance between solving some son of the plot, and leaving other pending at the end of the series? Do you feel the history of North Grove, for example, concludes quite well on its own ?
Like the show, we knew we had to leave some questions unanswered, while firmly resolving others. We love that the various actors will find themselves with different Forresters depending on how they play, and that these decisions will affect unanswered questions will be resolved. I will not spoil the details of those for whom it is, but I will say this:
"The North Grove should never be lost."
Throughout the series, players control a total of five playable characters at any given time. Given the complexity of how history can change based on player decisions, how do you feel about how multiple perspectives, finally played? In the second season of Thrones Game , Imagine a reduction in the amount of playable characters, or maybe even a increase?
Make a game where you play five different characters was certainly difficult, but you can not tell a great em style <= "border: 0px; box-sizing: border-box; font-family: inherit; font-size: 15.6000003814697px; font-stretch: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline; "> Thrones Game story without seeing things from different angles. This allowed us to explore interesting moments of history such as interactive devastating choice at the end of episode five where players had to decide which of their characters Forrester sacrifice for others can survive, making a < em incredibly personal style and custom = "border: 0px; box-sizing: border-box; font-family: inherit; font-size: 15.6000003814697px; font-stretch: inherit; font-variant: inherit; font-weight: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline; "> Thrones Game history. We will continue to have fun with multiple perspectives in season two, but I can not disclose exactly how now.
Law
consider this a formal request to make a playable character Beskha next season.
We are really pleased that people have responded to a strong character as Beskha. It was one of our favorites as well and we are always listening to feedback from our players ...
Can you talk about some of the lessons learned during Telltale to make a season? Are there any critics or fans of concerns that you are considering in advance of the season two ?
We knew going into the first episode, it would be a great risk of having a major playable characters die soon without further possible outcome. It was a risk we were willing to take, because we wanted to establish from the start that no character is safe and also provide a catalyst for conflict between House Forrester and Whitehill House. The emotional response to her death was strong, but we have also heard criticism that there was nothing the player can do to survive. Although early part was, he helped influence our subsequent decision to leave the fate of Rodrik, Asher, and Mira entirely player.
Beyond this season, we know that the choices made will have lasting effects on later episodes ... but we are not yet quite ready to go detail.

0 Response to "CEO confirms TellTale Game of Thrones Season 2 is in development"

Post a Comment